A complete party
Create and develop six individual characters whose classes, abilities, and roles interlock.
The Aether creates nothing. It only reminds the world of what it could have been.
Community
Follow the development of Veildelve – A World Shaped by Aether more closely. The Discord server is a place for development updates, work-in-progress content, feedback, ideas and direct discussion around the project.
Constructive feedback, discussion and everyone interested in following Veildelve’s development are welcome.
About Nimavero
Nimavero is a private one-person project centred on the development of Veildelve – A World Shaped by Aether, which I work on in my spare time. I create immersive worlds where every decision carries weight and every detail is placed with intent.
My approach combines narrative depth with technical precision. From the first concept sketch through ongoing development, every project is created with the same care and attention to detail.
I believe in games that challenge, captivate, and stay with you – without settling for superficiality.
The game
A standalone fantasy role-playing game focused on party building, exploration, and long-term decisions. Lead a group of six characters through a world shaped by Aether.
Development
Veildelve is currently growing from its technical foundations into a cohesive playable world. Core systems, the overworld, and the visual representation of characters are being developed step by step and connected. The content shown reflects the current development status and may change as development continues.
Assemble six individual characters, explore a world transformed by Aether, and lead your party through dangerous places, tactical encounters, and long-term development.
Core features
Three core features shape the planned player experience of Veildelve - A World Shaped by Aether.
Create and develop six individual characters whose classes, abilities, and roles interlock.
Explore overworld regions, hidden places, and dungeons shaped by their own dangers, cultures, and stories.
Party building, character development, and decisions are intended to influence how you overcome challenges and which paths open up.
Devlog
Progress and technical insights from the development of Veildelve - A World Shaped by Aether.
How Veildelve is learning to build its dungeons step by step: automatic room placement, corridor connections, door detection and the first movement through the generated dungeon.
Read moreA look at the development of the road and river logic for Veildelve's overworld – from clean connections between hex tiles to consistent widths across curves, branches and transitions.
Current development statusView galleryI am currently working on localization for Veildelve. German and English will come first, with Spanish, French, and Russian already firmly planned.
Read moreContact
Do you have a question, want to share feedback, or simply discuss Nimavero and Veildelve - A World Shaped by Aether?
Feel free to send me an email. I welcome feedback, ideas, suggestions, and genuine interest in the project.
Nimavero is a one-person project, so a reply may sometimes take a while. However, I read every message personally and take the time to respond.