Development

Localization: Veildelve is Going Multilingual

In development

I am currently working on localization for Veildelve. German and English will come first, with Spanish, French, and Russian already firmly planned.

Some parts of development are less immediately visible than a new interface or a new piece of artwork, but are just as important for the long-term development of Veildelve - A World Shaped by Aether. I am currently working on the game’s localization and on the technical foundation required to support multiple languages properly.

This involves more than simply translating text. Menus, descriptions, system messages, terminology, and dynamically assembled text all need to work reliably and remain understandable in every supported language.

German and English come first

German and English will be the first fully implemented languages in Veildelve.

The goal is to keep both languages consistent across the different parts of the game – from interfaces and character creation to items, abilities, and future gameplay content.

For a role-playing game with a large amount of text, I want to establish this foundation early instead of treating localization as something that is added only near the end of development.

Spanish, French, and Russian are firmly planned

After German and English, three additional languages are already firmly planned:

  • Spanish
  • French
  • Russian

Preparing these languages is already part of the current localization work. Full implementation and quality review will follow step by step as development continues.

The goal is not simply to place as many languages as possible on a feature list. A language should only be considered supported when it can also be properly reviewed and maintained within the game.

More languages are planned

In the longer term, I would like to make Veildelve available in additional languages as well.

Which languages can ultimately be added will depend on how practical it is to support them properly. Important factors include:

  • reliable translation quality
  • consistent terminology and naming
  • font and interface support
  • differences in text length
  • technical testing requirements
  • long-term maintenance as new content is added

Languages using different writing systems or requiring specific typographic handling may therefore involve additional technical work.

Localization is more than translation

A sentence can be translated correctly and still cause problems inside a game.

Text needs to fit within buttons and interface panels, variables and placeholders must remain intact, and recurring terms should keep the same meaning throughout the game.

That is why the current work is not limited to translated content. I am also building the infrastructure needed to add, review, and update additional languages in a controlled way later on.

Building a multilingual version step by step

The first focus is on German and English. The already planned Spanish, French, and Russian versions will follow.

Additional languages can then be added where they can be implemented with the necessary technical and linguistic quality.

This means Veildelve’s multilingual support is not something planned only for the end of development. It is already growing alongside the game itself.