Your own adventuring party
Combine different entities and classes into a six-character party and develop them into a group with its own identity and play style.
Game overview
Veildelve - A World Shaped by Aether is a standalone fantasy role-playing game focused on party building, exploration, and long-term decisions. You lead a party of six characters through a dangerous world whose regions, factions, and ruins were shaped by Aether.
The focus is on:
Who is Veildelve for?
Veildelve is aimed at players who appreciate classic party-based role-playing games, extensive character development, exploration, and tactical decisions. The focus is not on a single hero, but on a self-assembled party of six characters whose strengths, roles, and development work together over time.
Core features
Combine different entities and classes into a six-character party and develop them into a group with its own identity and play style.
Travel through an overworld shaped by Aether, discover new regions, and venture into places whose dangers are not always immediately visible.
Attributes, abilities, talent trees, and equipment are intended to make party-building decisions matter over time.
Aether transforms landscapes, cultures, technologies, and living beings. Its effects form the shared origin of many conflicts and secrets in the world.
World and atmosphere
The world of Veildelve combines classic dark fantasy with subtle steampunk influences. Aether is a source of energy, a danger, and the origin of profound change. It shapes landscapes, entities, technologies, and creatures.
Game systems
The following areas provide an overview of the planned and emerging structure of Veildelve.
Development status
Veildelve is in active development. Core systems for character creation, party management, attributes, abilities, save games, user interfaces, and overworld integration are being built and tested step by step.
A look at the development of the road and river logic for Veildelve's overworld – from clean connections between hex tiles to consistent widths across curves, branches and transitions.
Current development statusView galleryI am currently working on localization for Veildelve. German and English will come first, with Spanish, French, and Russian already firmly planned.
Read moreThe inventory, equipment, and character stats interfaces for Veildelve have reached their current visual state, with a focus on clarity, readability, and a consistent visual language.
Current development statusView gallery