Tools

The Studio brings different authoring areas together in one application. The sections below describe workspaces that are visible in the current Studio and supported by the screenshots shown here.

Content creation

The Creation Wizard and specialised editors capture related game data step by step.

Creation Wizard

A guided flow for choosing a content module and capturing data step by step. The module selection includes enemies, items, NPCs, quests, bosses and dungeons among others.

Creation Wizard

Items

Item data is managed with categories, materials and related properties, and stays connected to validation hints.

Item Workshop

Visual tools

Item artwork generation

Prompts derived from item attributes and generated previews remain attached to each record. Multiple image variants can be generated and selected.

Create image

Character representation

Portrait slots for entities and classes, uploads and exchange with the content pipeline keep visual assets connected to the game definitions.

Character representation

World & environment

The Studio navigation includes dedicated areas for dungeons and the overworld. Detailed interfaces for these areas will be shown here once suitable screenshots are available.

Dungeons

Available as a content module in the Creation Wizard and as a dedicated navigation area in the Studio.

Overworld

A dedicated Studio navigation area for building the game world and related content.

Content management

Project overview & validation

The dashboard summarises module status, errors and warnings. Validation hints also appear on individual content during editing.

Overview

Export & data exchange

Validated content is made available to Veildelve through defined exchange and export functions.