Creation Wizard
A guided flow for choosing a content module and capturing data step by step. The module selection includes enemies, items, NPCs, quests, bosses and dungeons among others.
Content Creator Studio
The Studio brings different authoring areas together in one application. The sections below describe workspaces that are visible in the current Studio and supported by the screenshots shown here.
The Creation Wizard and specialised editors capture related game data step by step.
A guided flow for choosing a content module and capturing data step by step. The module selection includes enemies, items, NPCs, quests, bosses and dungeons among others.
Item data is managed with categories, materials and related properties, and stays connected to validation hints.
Prompts derived from item attributes and generated previews remain attached to each record. Multiple image variants can be generated and selected.
Portrait slots for entities and classes, uploads and exchange with the content pipeline keep visual assets connected to the game definitions.
The Studio navigation includes dedicated areas for dungeons and the overworld. Detailed interfaces for these areas will be shown here once suitable screenshots are available.
Available as a content module in the Creation Wizard and as a dedicated navigation area in the Studio.
A dedicated Studio navigation area for building the game world and related content.
The dashboard summarises module status, errors and warnings. Validation hints also appear on individual content during editing.
Validated content is made available to Veildelve through defined exchange and export functions.