Gallery

Entities and classes – first visual combinations

In development

Early examples of how different combinations of entities and classes currently look visually – images from ongoing development.

Male human as Warden with heavy armour and shield

The choice of entity and class in Veildelve - A World Shaped by Aether is intended to have not only gameplay effects, but also be clearly reflected in a character’s appearance.

In this gallery I show some early examples of how different combinations currently look. On display are Humans, Orcs, and Dwarves in various class roles – from the heavily armoured Warden to the mobile Rogue or nature-connected Ranger.

The images shown come from ongoing development. Designs, equipment, proportions, and individual visual details may therefore still change before final implementation. They already convey a first impression of how diverse later party compositions are intended to be.

This selection shows only a small part of the possible combinations. Further entities, classes, equipment variants, and female character models will be added during development and presented in future gallery posts.

The goal is for each combination to receive its own recognisable identity without losing the shared visual style of the world of Veildelve - A World Shaped by Aether.